View MD2 files in your browser
The model of Quake II and the mods and games on its engine. Open one right here in 3D with its skin, and play its animations. Nothing leaves your device.
Or drop it anywhere on this page
What you'll see
Your model opens in 3D with its own textures, its parts beside it and its animations on the player under it.
- Turn, zoom and move it • Double click to center on a point
- Every part in a list • Hide one or see it alone
- Its animations • Play, pause and scrub each take
- Export • PNG, GLB, USDZ, STL and OBJ
About MD2
id Software's Quake II of 1997 keeps its monsters, weapons and players as MD2 models, and mods and fan games use them still. A player model's folder holds tris.md2, its weapon's weapon.md2 and a PCX skin for each look.
An MD2 is a header, the names of its skins, its skin coordinates, its triangles and then every frame: each vertex's place packed in a byte per axis, scaled by its frame. Frames are named for their animation, like run1 to run6, and Quake II plays them at 10 a second.
Filepeek draws the first frame with its skin, from the PCX beside it or inside the PAK dropped with it, and puts each animation on the player, every frame's vertices moving as the game moves them.
Quake II model
.md2
Format
- MIME type
- application/octet-stream
- Made by
- id Software
- Released
- 1997
Inside the file
- Header
- IDP2, version 8
- Frames
- Every vertex, a byte per axis
- Skins
- PCX pictures beside it
- Animations
- By their frames' names
Opens in every browser
Filepeek opens an MD2 in 3D in Chrome, Edge, Firefox and Safari. On their own, browsers only download it.
- YouChromeOpens through Filepeek
- YouEdgeOpens through Filepeek
- YouFirefoxOpens through Filepeek
- YouSafariOpens through Filepeek
Apps that open MD2
- WindowsNoesis • Blender with an add-on
- MacBlender with an add-on
- iPhone and iPadNo app opens it
- AndroidNo app opens it
Questions
Where is a model's skin?
In a PCX picture beside it, which the MD2 names by its path in the game, like models/monsters/guard/skin.pcx. Drop the model with its skins, or with the PAK they're in.
Can I play its animations?
Yes. Each animation, from its frames' names, is a take on the player under the model, at Quake II's 10 frames a second.
Can I save it as another format?
Yes. Choose Export to save it as GLB, OBJ, STL or USDZ, or the view as PNG.