View MD3 files in your browser
The model of Quake III Arena and the many games and mods on its engine. Open one right here in 3D with its skins. Nothing leaves your device.
Or drop it anywhere on this page
What you'll see
Your model opens in 3D with its own textures, its parts beside it and its animations on the player under it.
- Turn, zoom and move it • Double click to center on a point
- Every part in a list • Hide one or see it alone
- Its animations • Play, pause and scrub each take
- Export • PNG, GLB, USDZ, STL and OBJ
About MD3
id Software's Quake III Arena of 1999 keeps its models as MD3 files, and games and mods on its engine, like OpenArena, Urban Terror and Wolfenstein: Enemy Territory, use them too. A player is three models, lower.md3, upper.md3 and head.md3, joined at tags, and .skin files say which picture paints each part.
An MD3 holds frames, tags and surfaces, each surface with its shaders, triangles, skin coordinates and every frame's vertices, 16 bits an axis with the normal in two bytes. A shader names a TGA or JPEG picture by its path in the game's PK3 files, which are ZIPs.
Filepeek draws each surface with its picture, from the files dropped with it or inside a PK3 among them, following a .skin beside it, and plays its frames on the player. A player's three parts open one at a time.
Quake III model
.md3
Format
- MIME type
- application/octet-stream
- Made by
- id Software
- Released
- 1999
Inside the file
- Header
- IDP3, version 15
- Surfaces
- Each with its shaders and frames
- Tags
- Where other models attach
- Pictures
- TGA or JPEG, in the PK3s
Opens in every browser
Filepeek opens an MD3 in 3D in Chrome, Edge, Firefox and Safari. On their own, browsers only download it.
- YouChromeOpens through Filepeek
- YouEdgeOpens through Filepeek
- YouFirefoxOpens through Filepeek
- YouSafariOpens through Filepeek
Apps that open MD3
- WindowsNoesis • Blender with an add-on
- MacBlender with an add-on
- iPhone and iPadNo app opens it
- AndroidNo app opens it
Questions
Where are a model's pictures?
In the game's PK3 files, which are ZIPs, under the paths its shaders name, like models/players/hero/red.tga. Drop the model with them, or with the PK3, and it opens with them.
Why are a player's head, body and legs apart?
Quake III draws a player from three models, head.md3, upper.md3 and lower.md3, joined at their tags as it plays them. Each opens on its own here.
Can I save it as another format?
Yes. Choose Export to save it as GLB, OBJ, STL or USDZ, or the view as PNG.